3D Animation.

The Hidden Gem.

I had a lot of fun experimenting with lighting in this animation—especially the way it interacted with the gem, which became the visual focal point of the piece.

This project also gave me the chance to dive into the physics controls in 3DS Max. While they weren’t perfect, it was fascinating to see how far I could push them and explore what they could do. It was a great opportunity to play around and learn through the process.

Facial Rig Challenge.

This short clip was my first time working with a complex facial rig, and I used it as a chance to explore subtle expressions and mood. I aimed to give the character a slightly sinister edge, playing with timing and movement to build that feeling.

The animation was created in Maya and was a great introduction to facial rigging.

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Stop Motion Animation